Its the little, often overlooked, things that make this game great.
The world building is superb. I was immersed from the beginning. The games creators caught the tenor of early 20th Century America perfectly. It did a fine job of showing that beauty cant really hide evil much as it may try.
The music, unlike many games, adds to the enjoyment. Its appropriate, and often a joke. If you listen youll find yourself smiling or laughing. Minor spoiler ahead: For example, when you are looking at the Siphon for the first time listen carefully. What youll hear is quite appropriate to the tenor of the game.
The combat is, to me, simpler than in the other Bioshock games. Which I find more realistic and more challenging. You have to choose your weapons carefully. The other equipment you use, known as Gears, must also be selected with care. Pick the wrong ones in either case and combat will be extremely difficult.
Unlike the other Bioshock games I find I use all the Vigors (Plasmids). Each can be useful and some enemies are immune to particular Vigors. You have to be quick and smart to deal with these opponents.
There are only two things that detract from the experience. First, Im not fond of autosaves. But I can live with it. Second, to me it didnt make much sense that each weapon had its own ammo. in the real world there is ammunition that can be used by many weapons. In Infinite each weapon has unique ammo and as a result some weapons are difficult to keep stocked.
But those are minor problems that take nothing from my enjoyment of this game. The story is great. It reminded me of Michael Moorcocks Eternal Champion stories or Roger Zelaznys Amber Chronicles.
Much enjoyed and highly recommended.